js plugin seems to be missing

Created on 27 September 2018, over 5 years ago
Updated 21 January 2023, over 1 year ago

In my fresh installation of the module, it did not object to the absence of the fakeobjects js plugin. Later, as things were crashing, I found that it was looking for the file in the core/assets/vendor/ckedit/plugin directory. I loaded it in there and all is finally well.

Was that just some local weirdness, or is that a real bug?

πŸ› Bug report
Status

Postponed: needs info

Version

1.0

Component

Code

Created by

πŸ‡ΊπŸ‡ΈUnited States Cayenne

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  • πŸ‡ΊπŸ‡ΈUnited States kevinquillen

    I've not encountered this scenario. Why would FakeObjects be needed to be force loaded when no active plugins require it? This plugin is a behind the scenes wiring for other plugins that leverage it to represent object data in the editor.

    Is this some edge case item or is there a common way to replicate this that causes issues?

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